Class_name = "CBatchExplosion"
object_name = "HE_262mm_112kg_30kg_water"

//  /,   =30,   112,  262

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_5-50kg_water.epl",false
VisualRadius=24
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Bomb\Water_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=4				//   
AnimationTime=4			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=75.8	//    ,   
TNT_equ=30	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	121,60515,	0,121029
ArmorFoug=2.7,-1,	3,1730,		0,3460
ArmorFoug=11.4,-1,				0,191
ArmorFoug=22.3,-1,				0,50

//  
ShrapnelQuantity=10504
FragmentMass=0.0031
//  : , ,  (,   )
ArmorShr=0.0,1127,	128,198,	102,496,	0,793
ArmorShr=7.5,951,	70,141,		56,353,		0,564
ArmorShr=37.9,462,	6,33,		5,83,		0,134
ArmorShr=75.8,224,							0,31